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	<title>FIFA 12 vs PES 2012</title>
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	<description>Compare FIFA 2012 versus Pro Evolution Soccer 12</description>
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		<title>FIFA12 and PES 2012 Cover revealed</title>
		<link>http://www.fifavspes.com/featured/fifa12-pes2012-cover-pc-xbox-ps3/</link>
		<comments>http://www.fifavspes.com/featured/fifa12-pes2012-cover-pc-xbox-ps3/#comments</comments>
		<pubDate>Sun, 03 Apr 2011 14:17:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://www.fifavspes.com/?p=61</guid>
		<description><![CDATA[Just ago we uploaded the FIFA 12 and PES 2012 cover and posted them on our feature comparison page. There we also updated the information about the FIFA 12 system requirements and expected PES 2012 release date for PC, XBOX and PS3 in Europe, Asia and North-America.]]></description>
			<content:encoded><![CDATA[<p>Just ago we uploaded the <a href="http://www.fifavspes.com/compare-features-fifa12-pes2012/">FIFA 12</a> and <a href="http://www.fifavspes.com/compare-features-fifa12-pes2012/">PES 2012 cover</a> and posted them on our feature comparison page. </p>
<p>There we also updated the information about the <a href="http://www.fifavspes.com/compare-features-fifa12-pes2012/">FIFA 12 system requirements</a> and expected <a href="http://www.fifavspes.com/compare-features-fifa12-pes2012/">PES 2012 release date for PC, XBOX and PS3</a> in Europe, Asia and North-America. </p>
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		<title>Pro Evolution Soccer continues without Bundesliga</title>
		<link>http://www.fifavspes.com/game/pes-2012/pro-evolution-soccer-continues-without-bundesliga/</link>
		<comments>http://www.fifavspes.com/game/pes-2012/pro-evolution-soccer-continues-without-bundesliga/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 18:03:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[PES 2012]]></category>

		<guid isPermaLink="false">http://www.fifavspes.com/?p=35</guid>
		<description><![CDATA[Freely translated, original article by gaming-universe.de Since 1998, the partnership between the DFL (German Football League), and Electronic Arts. This partnership ensures EA the exclusive rights to the German Bundesliga. EA is using these exclusive licenses in their soccer simulation series &#8221; FIFA &#8220;and their football management simulation&#8221; Football Manager &#8220;. Competing products such as [...]]]></description>
			<content:encoded><![CDATA[<p><em>Freely translated, original article by gaming-universe.de</em></p>
<p>Since 1998, the partnership between the DFL (German Football League), and Electronic Arts. This partnership ensures EA the exclusive rights to the German Bundesliga. EA is using these exclusive licenses in their soccer simulation series &#8221; FIFA &#8220;and their football management simulation&#8221; Football Manager &#8220;. Competing products such as Konami&#8217;s Pro Evolution Soccer &#8220;need this partnership to use the official club and player names, and logos of protected forego.</p>
<p>But by the first of January 2012 the existing exclusive contract slowly but surely ran out, and fans of the PES series were reasonable to hope that it could be continued within the next few years into their favorite football game of the Bundesliga teams to choose from. Nope!</p>
<p>While the DFL-marketing subsidiary &#8220;DFL Sports Enterprises&#8221; made an offer Konami did nothing with it. Electronic Arts reserves the DFL licensing rights for a further three and half years (01 . January 2012 to June 30, 2015) exclusively.</p>
<p>&#8220;We are pleased to continue our partnership with the DFL. Our fans will be happy about having to continue next season with the Bundesliga club exclusively for our FIFA game it can be in their favorite, &#8220;said EA Sports President Peter Moore.</p>
<p>The charge made ​​by Konami have recent years has emphasized have in that one very keen, the number of licenses to the PES series to increase. Accordingly, one must presume that Konami the cash-rich Electronic Arts, the water could reach and the high costs of the DFL-licenses from the bidding process had to retire due. </p>
<p>An official opinion from Konami has not been given yet.<br />
Original article: http://translate.google.com/translate?js=n&#038;prev=_t&#038;hl=en&#038;ie=UTF-8&#038;layout=2&#038;eotf=1&#038;sl=auto&#038;tl=en&#038;u=http%3A%2F%2Fplaystation3.gaming-universe.de%2Fnews%2F4032_pro-evolution-soccer-auch-weiterhin-ohne-bundesliga.html</p>
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		<title>Hello community!</title>
		<link>http://www.fifavspes.com/site-news/33/</link>
		<comments>http://www.fifavspes.com/site-news/33/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 17:54:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.fifavspes.com/?p=33</guid>
		<description><![CDATA[We would like to introduce ourselves to the community and say hi to all the folks we haven't seen last years!]]></description>
			<content:encoded><![CDATA[<p>Hello FIFA- and Pro Evolution Soccer Fans!</p>
<p>We are Tijs Cruijsen and Kelvin van Brakel, two Dutch guys who ran the popular Dutch website for eight years SoccerGamez. We would like to introduce ourselves to the community and say hi to all the folks we haven&#8217;t seen last years!</p>
<p>Tijs has been in the scene since 2001, when he joined FIFA Holland, a subsite of Dutch <a href="http://www.fifabenelux.com" target="_blank">FIFABenelux</a>. He later teamed up with Frank and Thomas to run SoccerGamez, part of the IDG Games network. Since 2005, Tijs has been the manager of the site leading over 30 volunteers and maintaining a community of over 2,000 active members. Kelvin joined in 2004 and took over the management in 2007. In late 2009, IDG decided to drop the subsite leaving us without our baby. </p>
<p>Now we are back to refresh the community with the latest updates, the best reviews and of course the cheapest prices on how to get FIFA 12 and Pro Evolution 2012!</p>
<p>Feel free to register and start making a buzz, join our crew by e-mailing info [at] fifavspes.com and follow us on Twitter @FIFAversuspes! </p>
]]></content:encoded>
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		<title>FIFA 12 &#8216;It&#8217;s a huge challenge&#8217;</title>
		<link>http://www.fifavspes.com/game/fifa-12/fifa-12-its-a-huge-challenge/</link>
		<comments>http://www.fifavspes.com/game/fifa-12/fifa-12-its-a-huge-challenge/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 17:29:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[FIFA 12]]></category>
		<category><![CDATA[fifa12 fifa2012 easports ea sports]]></category>

		<guid isPermaLink="false">http://www.fifavspes.com/?p=15</guid>
		<description><![CDATA[CVG held an interview with FIFA Creative Director Gary Paterson about EA Sports' approach to FIFA 12]]></description>
			<content:encoded><![CDATA[<p><em>Article courtesy by computerandvideogames.com</em></p>
<p>&#8220;FIFA 11 has sold over three million copies in the UK alone &#8211; out performing its nearest rival, PES, by almost 10:1.</p>
<p>We  caught up with FIFA Creative Director Gary Paterson, Scottish ex-pat  and Aberdeen fan, to learn about how EA approached FIFA 11, where they  felt it succeeded &#8211; or failed &#8211; and what lessons can be learned for the  inevitable announcement of FIFA 12, with expectations higher than  ever&#8230;</p>
<p><strong>Have you been surprised by the success of FIFA 11?</strong></p>
<p>I don&#8217;t know about surprised, but we were definitely nervous following  FIFA 10. When you&#8217;re on top it&#8217;s a different challenge, and I think it&#8217;s  going to stay that way.</p>
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<p>We purposefully went a little bit more hardcore &#8211; trying to get  (players) to think about how you play. But then there&#8217;s the silent  majority who probably just want to pick it up, play, and have fun, and I  think some of the reviews reflected that.</p>
<p><strong>Did reviewers get what it was trying to do?</strong></p>
<p>Some did, some didn&#8217;t. I think our feature execution was strong, but  not enough for some. That&#8217;s the challenge. The features were there to  alleviate the hardcore players&#8217; concerns, but we couldn&#8217;t go far enough &#8211;  not as far as we wanted &#8211; because we didn&#8217;t want to alienate the vast  majority.</p>
<p><strong>How do we get around this?</strong></p>
<p>We worked  quite closely with the community last year, and 35 or so of them came  here last April to play early versions of the game, and give feedback.</p>
<p>They email us back and forth, we&#8217;re on the forums speaking to them.  We&#8217;re trying to go as far as we can in the direction they&#8217;re looking  for. But the vast majority want to fulfill football dreams.</p>
<p>Say  Arsenal got beat 3-2 by Tottenham &#8211; you might want to reverse that  scoreline. You don&#8217;t want to sit there and learn how to play for ten  hours before you can suss it out.</p>
<p><strong>What were the hardcore players&#8217; main<br />
concerns?</strong></p>
<p>The two main areas &#8211; bar bugs and minor exploits, which we&#8217;re on top of  &#8211; are what they call &#8216;ping-pong&#8217; passing, and high pressure. So if you  play online a lot &#8211; the really good players will pass, pass, pass and  when they defend, they&#8217;ll just be high pressure and sprinting at you the  whole time.</p>
<p>So the pressure&#8217;s too strong, fatigue isn&#8217;t strong  enough, passing is too easy. We changed the fatigue model and I think  we&#8217;ve got some success, but not as much as the hardcore want.</p>
<p>We also added pro-passing with more contextual error and attribute  affects. We made some progress, but some ideas didn&#8217;t make it. Like  changing defending to be less easy, and more tactical. Again, we have to  make a game for everyone. That&#8217;s the challenge for us.</p>
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<p><strong>How have people reacted to the Personality Plus system?</strong></p>
<p>Mixed. I think some people saw the value, other people &#8211; especially the hardcore &#8211; wanted us to go further.</p>
<p>I think with Personality Plus we could have backed it up with more  visual cues for what we&#8217;re doing because there&#8217;s a lot of stuff that  happens under the hood.</p>
<p>We had a database during development  that listed all the effects of all the attributes, and it was really,  really long &#8211; I think the visual cues, or maybe the commentary cues,  just wasn&#8217;t there. We needed that to convince more people that it was  actually doing something.</p>
<p><strong>So how do you &#8216;fix&#8217; it?</strong></p>
<p>You could have Andy Gray comment on something you did, like, &#8216;he was  obviously trying to find that hole but&#8230;&#8217; for a through ball or killer  pass that went awry.</p>
<p>We could also use replays &#8211; show some  information about what was supposed to happen and how that went wrong.  It&#8217;s a tricky one, but that&#8217;s the one area I think PES gets the benefit  of the doubt, and we don&#8217;t tend to.</p>
<p>The challenge is we&#8217;ve got  almost 700 teams. There&#8217;s a vast gambit of attributes that we have to  deal with compared to PES. And so sometimes those affects will be  subtler than they appear in PES but the attribute range is greater for  us.</p>
<p><strong>How does the critical and commercial success shape your thinking for FIFA 12?</strong></p>
<p>It&#8217;s a huge challenge. Do we change it up? Fundamentally change how you defend? Or shoot or pass?</p>
<p>This year we might have 8.5 million users or so who know what they&#8217;re playing and they enjoy that.</p>
<p>If we mix it up and say &#8216;there is no pressure button&#8217;, how are people going to be able to defend?</p>
<p><strong>How can you add to the atmosphere in career mode?</strong></p>
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<p>I feel like gameplay&#8217;s getting harder and harder to improve on&#8230; and I  think &#8216;match day atmosphere&#8217; is something we need to invest in.</p>
<p>(We tell Gary how we invent &#8216;stories&#8217; for our players in PES Master  League). I think the idea of creating stories through the year is  something we&#8217;re very interested in as well.</p>
<p>It&#8217;s about creating  a football world you immerse yourself in, things like, you know, the  Rooney story (his contract wrangle that dominated the media last year),  is definitely interesting for us.</p>
<p>Things to do while the transfer window&#8217;s closed is certainly something that we&#8217;re looking at.&#8221;</p>
<p>Source: http://www.computerandvideogames.com/290230/interviews/fifa-12-its-a-huge-challenge/</p>
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